
- Spacechem sleepless on sernimir iv walkthrough manual#
- Spacechem sleepless on sernimir iv walkthrough free#
*Red commands are always executed before blue commands. Thanks go to x3maverick, heizer, notgreat, piderman, Portponky, neebat, Raiden333, Nemoricus, kpreid.
Let me know if you know something I don't, I'd love this to become more comprehensive. You can also have one waldo help out the other by running bond/in/out instructions at the right time.
Input instructions will block so long as the input pipe is empty.Ĭycle optimization: If you can complete a task reasonably efficiently with one waldo, then have both waldos run the same program out of phase to double your throughput.
If the output pipe is full, the output instruction will block the waldo until space frees up in the pipe. This is the black/grey area just to the right of the output fields on the grid. You can also add notes by entering a reactor and right clicking on the output note area. Notes are useful for showing what atoms/molecules a reactor is supposed to make and where they will be placed in the output. You can right click on reactors to reset their pipes, delete them, save them, or add notes to their outputs. Undo and redo have keyboard shortcuts of Ctrl-Z and Ctrl-Y, respectively. Sensor branches can be used as waits by feeding their outputs back into themselves until their trigger condition is met. Mostly useful for shaving a cycle off when optimizing for speed. Additionally, a molecule can be output in the same cycle it is dropped so long as the order goes 'Red drop, blue output'. If both waldos are blocking on an input instruction, the Red waldo will start moving first when an input becomes available. A molecule can be input and bonded/grabbed/fused/fissioned/activate a sensor branch, so long as the order is 'Red hits the input instruction, blue hits any other instruction.'. Red commands are always executed before blue commands. Using a pipe you can input molecules into the same reactor they come out of - just connect one output to an input on the zoomed out screen. Molecules can spawn on top of any grey elements (useful when fusing!).Īctivating an output when nothing is in it does not crash the reactor. To bond an element on the turn it spawns you must input with red then bond with blue. You don't need to drop a molecule before bonding or unbonding. One waldo can activate controls while the other waldo is holding the molecule.Ī waldo can pick up /drop off an element on the same turn it is split from / added to a molecule, even if another waldo is holding the other end. Spacechem sleepless on sernimir iv walkthrough manual#
Also, you can lock layers to only remove red/blue elements.īoss levels always have manual controls, these can be used via the f1-f4 keys, eg pressing f1 will ridirect the waldos down an 'A' junction. You can box-select all elements and delete them to reset a level. If there are two atoms in the output space, it will take two cycles to output them.
Output instructions block the waldo from moving so long as there are atoms in the output space. There's no way to change without deleting the whole reactor and no way to transfer your design from one reactor to another. On production levels where you get to choose the type of reactor, make damn sure you get the right type. You can run any command infinitely by placing it next to a wall and having a waldo run into it. Once you get to sensors, you can use them to sort of form crude logic gates if sync commands aren't getting the job done, like this. The output molecule can be in any shape: as long as the links are in the correct number. Make sure your output notes correctly indicate the position of the molecules. The orientation of a molecule in the output of one reactor dictates it's orientation in the input of another, connected reactor.
You can grab 2 points of a molecule at once (useful if you are breaking bonds) but you cannot pull it in two different directions. Similarly the symbols that redirect the waldos when a particular element is detected do not have to be placed on the sensor, but rather will activate when an atom passes over the sensor anywhere in the reactor. The red and blue start symbols can be picked up and moved with the mouse.īond+ and Bond- symbols activate all bonders in the reactor, even if the symbol is not on a bonder.
The grey symbols, (bonders, sensors etc.) can be picked up and moved with the mouse. Right click on the input or output symbol to change it from one setting to the other. You can use red or blue to input from either input and to either output, not just the ones they default to.Start can begin the red or blue lines in any direction.You can right click any symbol you put down, this can have some very useful consequences that might not be immediately obvious such as:
Spacechem sleepless on sernimir iv walkthrough free#
I found that most of the time, if i was stuck it was due to not knowing something so here are my tips (feel free to comment with more!). Spacechem is a devilishly complicated game at it's higher levels.